We had a wonderful time playing through the weekend and putting in a bunch of small and large changes! Almost too many changes to write down! I'll summarize as best I can with the greatest invention of Tim Berners-Lee: the bulleted list. Grindhouse dungeon unit art. Phoenix made to wander a little less. Various fixes … Continue reading Le Weekender
Blog Post
Dropship Update Dropped
Hey y'all, it's time for another update to Steambirds!I saw some dungeon bugs early today, so I took the time to make that system a little more reliable and nice. Dungeons are less likely to take a long time to start. The servers pre-download the files before they're needed. If for whatever reason a dungeon … Continue reading Dropship Update Dropped
Alpha Birds
Thank all of you alpha birds for reporting issues and helping us make Steambirds the best game it can be! All the threads on the forums, I'm reading avidly, and the bug reports, too. We have so much stuff we're excited to build!This evening, I rolled out a small bugfix to the client. It used … Continue reading Alpha Birds
Today, An Update
The inestimable Meowza created new art for the units in the Maze Dungeon! Now they're distinctive and they look like they belong together, in one big happy maze family. A more subtle change is that we've made the muzzle flash effect a bit simpler and more focused. See if you notice the difference! The rest … Continue reading Today, An Update
What a Day, What a Lovely Update
The most difficult change today is invisible. I changed the way that bullet ids are assigned. This requires a protocol version change, so both the client and the server are updated at the same time. If you're having trouble getting the latest version (160330.0421), try restarting Steam, that seems to kick it sometimes. Each and … Continue reading What a Day, What a Lovely Update