On Wednesday afternoon, we will ship our first really big post-launch update to SBA! It includes a healthy combo of new content, new features, plus solutions to major pain points that the community has informed us about in Discord. 🙂 I know this blog post is huge, so let me give you the TDLR: we've … Continue reading SBA’s first Mega Update ships this Wednesday!
Hello, brave pilots! Got a new "minor" update for you (it's not really so minor, but it's nothing compared to the Flocks update that we're working on for the end of October, so I'll call it minor. Heh.) This update will appear in production sometime in the next few hours. Unity 2019 upgrade More of … Continue reading New update: Unity 2019, M2 improvements, permadeath adjustments!
Hi everyone! Now that things are finally quieting down a bit (thank goodness!) I want to update you on where we're at with development of SBA. As is typical shortly after the launch of game, we’ve been flooded with feedback, which we’re very grateful for! The vast majority of it has been constructive and polite, … Continue reading Post launch thoughts
Hello fellow pilots! Now that the launch insanity has finally quieted down a little bit, we're getting back to our regular schedule of weekly updates. 🙂 We'll be shipping this week's update in about 10 minutes from now, at which time you will see the servers go briefly into maintenance mode and then come back … Continue reading New update: Temple Dungeon redo, Engineer revamp, & more
We are launching Steambirds Alliance out of beta tomorrow (August 22). After almost six years of development, it has become a full-fledged MMO with lots of polished content, unique bosses, and a kind of heavily-cooperative gameplay that is rare in today’s world. We couldn’t be prouder to see it finally, officially released! OK, so that’s what … Continue reading Why we made Steambirds Alliance