Thanks for the bug reports about funky inventory. Juuust one last bug in there. Pushed out a build today to fix that. Also, the little numbers that pop out of enemy planes when you shoot them are a bit more readable thanks to a better algorithm.
Blog Post
Cold Blooded
Here's another delivery of incremental progress on the road to a glorious future! Hold hands, and let's sing. Hail to the wonderfully populated snake dungeon! You can now taste the jungle in the air and feel the sting of its biting flies. If you fail to conquer it, there will be no trace of your … Continue reading Cold Blooded
Not Your Mother’s Defaults
We got a lot of feedback early on in the alpha that folks were trying to rebind their keys and finding it to be a rather ... confusing .. experience. "Huh," we thought, "I guess people do that". [cut to image of us working at our laptops; everyone's desktop background is the one that came … Continue reading Not Your Mother’s Defaults
TIME For a new look
You won't have TIME to kill. The HOUR is late, and your life keeps TICKING away. You can't have SECONDS until you've cleared your plate. Don't make me send you to your room! The veritable Meowza graced us with this incredible mechanical marvel. The Time Ghost waits for no one. On the backend, I implemented … Continue reading TIME For a new look
Player Leveling Cont.
We continue the good fight against overly-easy leveling. Coming up today is level-based limitations on equipment! When you pick up items that are significantly more powerful than your plane's capabilities, you won't be able to equip them until your plane levels up far enough. It'll very helpfully tell you what level you need to reach, … Continue reading Player Leveling Cont.