We've been working hard on the new terrain system. We thought it would be fun to post up a bit of our internal discussion to show how we like to work. Since we're an entirely remote company, so a full text log of our process is a handy side effect. Here, xavi's working on the … Continue reading The Iterative Process
Blog Post
WE’RE CHANGING EVERYTHING AAAH
Well, just the backgrounds, but it's still scary. We've been making this game for so long -- and it's already so nice -- that it's hard to imagine that we could do better. But we will try, by going into .... [extremely Rod Serling voice] the third dimension. We have a vision, of a bigger … Continue reading WE’RE CHANGING EVERYTHING AAAH
Intelligence Briefing
Huddle up, pilots! The data from your flight computers and blackboxes has been analyzed by our birds in Intelligence. The information you're about to see is highly classified, so keep it under your flight caps. Loose beaks down fleets! Note that just the last few weeks of data are represented, since your blackboxes have been … Continue reading Intelligence Briefing
Alpha Debrief
Pilots. We're hours from the conclusion of this operation. You will see your families again soon. Before then, we have a few surprises planned. Fall in at 9pm UTC to see what I mean, and/or watch the official propaganda broadcast at the same time. We've just released some minor fixes in preparation for today - … Continue reading Alpha Debrief
“CONSOLIDATED XP4Y CORREGIDOR” UPDATE
Pilots. Even while the FOB is being dismantled, we've still got time for one more new piece of tech. The birds in the lab have picked apart a captured enemy spawn device and decoded its secrets. The new Drone Printer can be attached to an equipment slot and used to rapidly construct and deploy small … Continue reading “CONSOLIDATED XP4Y CORREGIDOR” UPDATE