Heeeeeereee's what's new! We've given a makeover to the carriers that transport your planes to dungeons and the Rebel City. It's something that we see a lot so it should look great! We're also responding to feedback that the previous progress indicators were unclear, and that the dropship was sitting in front of things like … Continue reading Carrier On My Wayward Son
Blog Post
Friendly Bullets
We’ve been hearing that other players’ bullets are too visually noisy and making it harder to play well in crowded areas. We totally agree, and it’s been on our minds enough in the past that we added the option of dimming ally bullets. But now with these larger groups in Friendly Fridays two things are … Continue reading Friendly Bullets
GDC Time!
We've been preparing Steambirds Alliance for GDC! It's the biggest game developer meetup in the world, and it's a great time to get some press, have some meetings, show some demos to cool people, you know. This is the largest and most ambitious project Spry Fox has ever done, and we're working as much as … Continue reading GDC Time!
Before/After of New Unit Art
We've been hard at work making concepts for converting our enemy craft to 3D. Here's the first one that's made it into a real 3D model, the Beach Defender. It's one of the first enemies you meet, so I'm sure everyone is accustomed to mowing them down. The new one looks pretty badass, right? The … Continue reading Before/After of New Unit Art
Background, Background
Let's talk a bit about how the terrain system works. We don't render the whole world. Indeed, the island is so huge that it would be crushingly overwhelming to show it all. So we show only the area that's visible on screen. If you've seen the streams recently, you've seen this view. Lovely little diorama, … Continue reading Background, Background