There are several major engineering & design tasks remaining to be completed before this game can safely be released to the world in open beta. We put a lot of work into three of those tasks this week: a proper new user tutorial, a friend list/system, and better signaling for when you pick up loot. … Continue reading Untiereds appeared, and Doctor Octo rocked so!
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Delayed mines, boost blasts, lava spikes… oh my!
Pat came back to work this week, after three weeks of campaigning in the glorious hinterland of Infantlandia, and, well, particle effects just had to happen. New class powers sprang into existence! Colors changed? People went slightly mad. It was a good time. 🙂 Anyway, duplicate class powers are a bummer, so we replaced two … Continue reading Delayed mines, boost blasts, lava spikes… oh my!
Storage in the house! I mean, the dungeons.
Ryan is back from vacation, so we have a bit more to show this week! Pat and Adam are still in glorious, sleep-deprived babyville. First and foremost, this week's major change is that you can now access your personal storage from the first room of every dungeon in the game, not just the Rebel City! … Continue reading Storage in the house! I mean, the dungeons.
Summer Solstice update
Ryan, Pat, Adam and Sarah were all AFK this week (again, mainly due to the babysplosion of 2017) so this week's updates are mostly minor things. Check it: Notra has finished art, at last! She remains as creepy as ever. Also, Notra's turnrate has been reduced 50% during certain phases. Much of the placeholder text … Continue reading Summer Solstice update
Oh Baby
Spry Fox was created in February of 2010. In all the time since then, none of our teammates have had babies... until this week, when both Pat and Adam+Sarah welcomed their first children into the world. 🙂 Meanwhile, Ryan left mid-week for vacation while Ray and I were attending E3. TLDR: less got done this … Continue reading Oh Baby