Kingly Kestrel Kleptoparasitism

We’re back for the third week in a row with another update! This update is primarily focussed on more polish and bug fixes to help you with your all your Steambirding needs. We hear Parker over in the pub is looking more snazzy than ever and keen to see you again!

  • Fixed Paladin sword issue (hotfixed)
  • Fixed Dagger Knight cooldown shield issues (hotfixed)
  • Fixed some more issues with cooldowns (hotfixed)
  • Unique art for each dungeon key
  • Optimized meshes to improve event boss and dungeon performance
  • Skill balance: Wasp 2B: Changed on-kill reward from health to steam
  • Skill balance: Medic 2B: Lowered health penalty
  • Skill balance: Raptor 2B: Lowered DPS penalty
  • More updates to VFX / polish improvements: Venom Compound, The Vault, Temple of Bast, Super Secret Base, The Dig
  • Added new attack phase to Bast Statue miniboss
  • Fixed bug where high-tier Shield Blasts and Flak Cannons were considered common
  • Reduced Tesla arc range by -16%
  • New NPC poses for conversations in the Rebel City
  • A few more plane variant names/descriptions
  • No longer possible to double-interact with items in storage.
  • Reordered friends list context menu.
  • Fixed issue preventing players from being unblocked.
  • Teleport to Rebel City defaults to back/share on controllers.
  • Secondary fire now on right bumper/R1 on controllers, as well as face button.
  • Modifier text on keybinding is more visible.
  • Fixed double keybinding bug
  • Fixed some issues with healing after death resulting in powerful undead players 😉
  • Fixed issue with portals spawning on top of each other
  • Fixed some crafting bugs
  • Fixed some inventory bugs where items might disappear or become inoperable
  • Fixed exploit where fizzling items’ skills are still active
  • Cap Paladin heal auras so they don’t stack (only the strongest aura will apply)
  • Fixed Medic’s “on heal ally” skill trigger