Hi everyone! Now that things are finally quieting down a bit (thank goodness!) I want to update you on where we're at with development of SBA. As is typical shortly after the launch of game, we’ve been flooded with feedback, which we’re very grateful for! The vast majority of it has been constructive and polite, … Continue reading Post launch thoughts
Hello fellow pilots! Now that the launch insanity has finally quieted down a little bit, we're getting back to our regular schedule of weekly updates. 🙂 We'll be shipping this week's update in about 10 minutes from now, at which time you will see the servers go briefly into maintenance mode and then come back … Continue reading New update: Temple Dungeon redo, Engineer revamp, & more
We are launching Steambirds Alliance out of beta tomorrow (August 22). After almost six years of development, it has become a full-fledged MMO with lots of polished content, unique bosses, and a kind of heavily-cooperative gameplay that is rare in today’s world. We couldn’t be prouder to see it finally, officially released! OK, so that’s what … Continue reading Why we made Steambirds Alliance
You read that correctly: we'll be formally ending the open beta and launching Steambirds Alliance on Steam in 10 days from now! If you haven't already done it, please wishlist SBA on Steam so that you get notified when the game launches. To celebrate the end of the open beta and show our love and … Continue reading SBA is launching on August 22nd!
Hello pilots! Now that M2 and dungeon mods are live in production and seem to be working reasonably well, we are buckling down and completing the final tasks standing in the way between us and end-of-beta. You can expect a steady stream of balance improvements, bugfixes, and client/server performance improvements. (We'll also be adding a … Continue reading In the final sprint to launch…