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New update: Unity 2019, M2 improvements, permadeath adjustments!

Hello, brave pilots! Got a new “minor” update for you (it’s not really so minor, but it’s nothing compared to the Flocks update that we’re working on for the end of October, so I’ll call it minor. Heh.) This update will appear in production sometime in the next few hours.

Unity 2019 upgrade

More of a pain than you might think; this cost us a week of dev time. HOWEVER, we have already confirmed that both server and client performance have improved as a result of this upgrade. 🙂 Additionally, there is a chance that this upgrade will fix some of the mystery crashes and freezes that ya’ll have been reporting but that we’ve had no luck reproducing ourselves. Fingers crossed.

M2 battle adjustments

Permadeath adjustments

This game is designed in every way to be a permadeath game. That’s central to the game’s identity and would be extraordinarily difficult to change at this point. At the same time, we can’t bury our heads in the sand and ignore the fact that one of the most common reasons given by new players as to why they are quitting is the permadeath. And it’s important to remember that the primary goal of this game is to encourage friendship; everything else must be secondary. So we’ve been trying to figure out how to soften permadeath, especially for new users, without fundamentally changing the underlying premise of the game. We think we’ve come up with a few good ideas, one of which is ready in this update:

“Salvaged items” – Right now, when you die, you lose not only your aircraft and all its upgrades, but also your equipped items and your cargo. For the majority of new players, that’s just too much pain too soon. SBA would still be harsher than 99% of games on the market if we eliminated your aircraft, your upgrades, and your cargo, but let you keep at least some of your equipped items as “salvage.” So that’s what we’re going to test. New players (below rank 25) will randomly recover 3 of their 5 equipped items as salvage. More experienced players (ranks 25 to 50) will randomly salvage two equipped items. Rank 51 to 65 will salvage 1 equipped item. After that, it goes to zero.

Hopefully, this gives newer players a more gentle ramp into the game. We’re very open to changing these rank thresholds and/or salvage quantities in the future. Also very open to trying other, similar experiments. Just need to give all of you a chance to live with this change for a couple weeks, get some feedback, and observe how this impacts new players!

Balance changes

Other changes

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