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Fledgling Flaming Foveae

Originally Published  Nov 14th, 2018.


Last week was a huge update where we rolled out the new skill and trade systems. These big new features also came with a healthy dose of bugs and issues, so we’re moving up the next update to this week to deal with some of that.

Skills

Trade

Dynamic Difficulty

We’re also rolling out a more general-purpose dynamic difficulty scaling system. As with the previous system, the new system adjusts the effective health of enemies to compensate for more players. The adjustment is fairly gentle, so it’ll still always be better to have more players, but you (hopefully) won’t just be able to steamroll the bosses with a very large group. The old system was an experiment, limited to just bosses, whereas the new system rolls this out to all enemies (with different parameters, depending on the enemy). Over the coming weeks we’ll be tweaking these parameters, adjusting them to be a better experience all round. Let us know if you notice any enemies that seem unpleasantly or drastically stronger or weaker after the update.

Storage Warehouse

Content:

Polish and Bugfixes

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