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Notable Nourishing Nidicolous Nests

That’s right, it’s another update on the progress happening on Steambirds Alliance! Let’s jump right in and see what’s new…

Quests

The quest system is almost done (for now!) and it’s pretty much just the last little small changes and tweaks that are coming in. At the same time, this means that content creation will start to take over, so this week we made some changes to help that process.

Quest configs can now inherit from other quest configs (some of which are more like templates), so we can de-duplicate a lot of the config data and make maintaining it and adding more content easier. Is this programming yet? We’ve also added a new format for adding dialogue to quests, so we can really speed up that process and introduce more lore into the game more easily.

We also have a few more changes for quests:

Store

Art

In art news the big change is new item icons! The old icons have been with us for quite a while, and were made using an older unoptimized modeling system. The new ones fit our shiny SBA style and are much nicer in terms of object load for the engine. There are also more diverse models for each type of item upgrade so you can get a hint from the model itself that it’s gonna be a boost!

Other

As we get closer to release, we’ve started working on some more smaller tasks that don’t fit in with quests, store, art or some other big heading. These smaller bug fixes and polish tasks should make the game feel a lot better, but it also means this “other” section will probably have to change in the near future. Who know how that will work? Certainly not this writer! For now, feast your eyes on an epic list of “other” changes:

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