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Playtesting Precocial Piracy Plumage

The 5 day playtest is underway. We kicked it off yesterday with the stream, and it’ll continue for 5 days, ending at 10am PST on Monday 21 May. If you have a Steam key, pop into the servers and have a look around; we have a lot of new stuff to check out: the store, quests, new classes, some with dual-stick controls, and probably a bunch of small things we’ve forgotten about!

Let’s have a look at some of the things we’ve been working on this past week…

Pirates

We have a new class in the game: the pirate. Obligatory arggg! The pirate is still a work in progress, so for now it’s stealing the shield maiden model, but it already features: an EMP weapon and short teleportation maneuver, in the direction the player is aiming. The new EMP weapon will fire a large slow-moving bullet that disables unassuming enemies, rendering them unable to move or fire a weapon. Probably a good time to take the out. This EMP is a new bird invention, so has some weaknesses and it won’t work on bosses, but smaller enemies have no defense, at least until the effect wears off!

Quests

Store

Art

The shield maiden variants have made it into a game as well as their dear paladin friends! There are also many different paints you can play with to further customize your feathered friend’s favorite craft. You can now fly through the skies in very varied variants of various volant vehicles.

In addition to these adventures in aircraft, there’s been some tuning on the UI to make sure it all matches a bit better, some updates to the textures on the Duster class, and in the rebel city the smokes have been updated to be more crunchy and stylized to match the rest of the art!

Other

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