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Fantastic Feathery Flyers

Welcome back to our irregular blog series! We’ve been working on a bunch of awesome changes since last time so this is a nice long post.

Art

The new work on plans and skins is really opening up the possibilities for players to express themselves. Long gone are the planes of old which all look like they went to the same paint shop. Every time we gather for a new play session there is some unavoidable marvelling at the new models and strutting them around a bit.

Soulbound Items

We have some items in the game that we want to tie to players, so we’ve introduced the well-known concept of soulbound items. These items can be soulbound to a players on pickup (when you get them) or when you first use them. You can try dropping items that are soulbound, but they won’t appear for other players. You can still share them between your planes via storage! Together with this, items can be consumable with a limited number of uses.

Quests

New exciting quests are also starting to take form. Ranging from the encompassing tutorial quests (have those catipedes been a bit feisty lately?), to escort missions (get the goose loose to the destination point), to hunting down some abnormally large sharks and their swarm (flying shark swarms? eek!). The quest system is starting to move from a functional emotionless system to the backbone for some exciting interesting content that highlights some of the more nuanced parts of the game and adds some new parts that weren’t possible before!

Server Scaling

We’ve deployed our new server scaling setup now! The servers will dynamically scale up and down to adapt to the number of players. There’s probably still some bugs lurking in there to fix, but for now it’s pretty stable and we’re actively playing with it! Since there will be more Rebel City instances with more birds the game got an options to switch between the cities and set a preferred one.

Starting Plane

We’re working on the start of the game for new players, offering them a choice between two classes – one with the plane-style controls, and one with the dual-stick controls. This comes with a new tutorial dungeon and still has some more work, but we already have a menu and a meaningful choice to make!

Other

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