Site icon Steambirds Alliance

On your marks, get set…

So much to talk about this week! First and foremost: a reminder that 11am PST tomorrow marks the beginning of our October competition! If you’d like your name permanently baked into the game, in association with a high-value item that future players will be sure to desire, this is your best and possibly only opportunity to make that happen prior to the launch of this game. There are other prizes too; you can read about them here! And with that said, let’s talk about the changes that await you all in-game:

After four solid weeks of engineering effort, we’ve changed absolutely everything about the Steambirds’ backend; user account data is managed differently and the server management code is all-new and better. Some vestiges of the old systems are still around but we’ll be cleaning those up and players probably won’t notice that process. In the long term, we expect to gain improved stability and functionality from this! In the short term, there’s a lot of corner cases that we probably didn’t cover so there will be bugs.

The current state of things:

Known brokenness:

Big wins:

So, with that major bit of technical news out of the way, let’s talk about content changes:

We have a new dungeon, “The Arena” (T5). Fight through 20 non-stop waves of enemies and defeat Legion, master of the swarm! The swarm, by the way, is the name of the very large quantity of harassers that will be chasing you throughout this experience. Note: you can expect to see a new T10 dungeon inspired by The Arena in the not-distant future. 🙂

The enemy health bars and conning system have gotten an experimental update. Hopefully things feel cleaner and more legible to all players, and hopefully the big scary skull appearing over the health bar of enemies multiple tiers above yours will help new players better understand what parts of the game might be challenging for them.

The White Spider and Fire Dungeon both have their final, polished art! Deadly and beautiful, now.

The pilot upgrade system has been modestly overhauled:

Consumable plane upgrade caps (per class) have also been adjusted. Most of the adjustments are relatively minor, save for a large drop in the HP cap for Paladins and smaller but still significant drop for Medics:

Assault:

Medic:

Raptor:

Hog:

Walker:

Old Faithful:

Duster:

Shieldmaiden:

Paladin:

Merlin:

Engineer:

Angler:

Other notable changes:

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