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Perceptibly Pumped But Pooped By PAX

Good skies, pilots! As noted in last week’s blog post, this was an abbreviated work week due to the chaos of PAX West, where we had a booth from Friday to Monday (preceded of course by extensive setup and followed by teardown.) It went really well, we think! The 6 PCs we brought were nearly never unused, and we gave away a ton of posters. 🙂 Here’s what it looked like:

Nevertheless, we still managed to squeeze a little bit of goodness into this Friday’s build. First and foremost, all the bugs that were caused in prod by our work on the PAX demo have, to our knowledge, been cleaned up. 😉 Additionally, there is now at least one non-boss enemy in every single territory (except the palace) that can be designated as a “quest target”, and all quest targets now award an additional +30% XP. This will hopefully make killing quest targets feel more rewarding, and also help increase the speed of leveling up in the overworld. Let us know if this feels good or if you feel the XP bonus needs to be larger.

Other changes:

That’s it for the update! But I hate writing blog posts without including at least one piece of sweet art, and we don’t have any new art in the game this week, so let me instead share our new concept art for the Thief Dungeon! Coming your way in 3D form soon. 🙂

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