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“Hillson Bi-mono” Update

There’s a few visible changes this week, such as changes to the way nearly all enemy bullets look. Just casually tossing that out there. We’ve heard that it’s sometimes difficult to tell what’s going on when there’s boatloads of bullets onscreen, so one thing we could do is make the enemy bullets more distinct from player bullets. Another thing we could do, and did, is reduce the opacity of the bullets that other players are firing (your own bullets remain at full opacity). Let’s hope it makes a difference!

Check out the new art for the Hypnotist! A swing of the jewel and it’s time to die! Wait, that’s the Time Ghost’s line.

I also wanted to call out one more interesting change: previously, after you teleported, you’d be shielded for a bit. This gave you enough time to see what was going on and figure out whether or not to skedaddle. Sometimes, though, you just want to get fighting. So now, if you fire or drop a cloud, it will cancel that invincibility immediately. It’s your choice!

“Hillson Bi-mono” changelog

Thanks for all your bug reports — we’ve received a few high-quality ones lately that we’ve been looking into. Best wishes to all of you and hoping you have the best skies!

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