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“Saro Shrimp” Update

That’s right, we’re naming our updates now!

Wow, it’s been quite the while so this update contains a number of changes to the weapons. We’ve changed a lot, and also things are largely the same.

We changed almost all the guns, ha ha! These are not a big revamping, more of a reordering of the progression of the guns, starting them simple and ramping up the complexity as the tier increases. There’s also, now, a second group for each type that starts appearing in the higher tiers. There’s two different T8 blasters!

Snipers look pretty similar, but have a somewhat subtler behavior if you look closely. Now the base sniper has three bullets which have different ranges. If you hit an enemy up close, you do more damage than if you’re farther away. The smallest/longest bullet still has piercing, but the others don’t. So it still gets a bonus from lining up enemies, and it still does a lot of damage in one package, but the utility changes.

Taking out most of the piercing from the sniper is a nerf, and nerfs never feel good. We do feel that piercing in its current form is probably a little strong. When we added it to other guns, those guns became the UNSTOPPABLE BRINGERS OF DEATH. So maybe there’s some modification to it that might make it more tactical. We have ideas. For the moment, though, it’s better to have a balanced suite of options than a game where one gun is the best. The long-term goal is to have every gun category feel equally as great; it’s gonna take some innovation, time, grit, and that good old can-do attitude to get there!

Are there more changes? Is there a new bash maneuver for the Assault planes? Yes there is!

Bashing replaces the 180 that used to be the maneuver. It shoots the Assault forwards a short distance, doing damage to enemies it hits along the way. Note that there is no shielding on your plane, so if you bash into some bullets, you might die! Bash with aloha.

Another small but big change is the “con system” which changes the color of enemy names based on an estimate of how difficult they are relative to your current level. While this will mostly help new players, it also serves to expose more information about enemy strength to everyone, which will hopefully help us find individual balance issues faster.

Completely standard changelog for “Saro Shrimp”

Most of these items were the result of a bug report or post from an alpha player. Thanks so much, you guys are the best, and Steambirds is going to be the best game because of you!

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